There were other memorable moments, too, like the haunting nursery level, flush with neon color and smeared blood in such a sick and complementary way. It was nostalgic, it was disconcerting to see the ship so changed and, heck, I still remember how gorgeous the textures on the hazard tarps draped all over the ship were. The level where we ( Dead Space 2 spoilers) revisited Ishimura is one of my favorite video game levels ever. The series made a transition that I thoroughly enjoyed. Jump to 2011 when Visceral and EA released Dead Space 2. Curb stomping corpses is something that is inexplicably pleasurable to me. Dead Space introduced me to some of my favorite video game moments, too. He only scratched at the surface of what was an increasingly interesting scandal of questionable research, an emerging religion, and a dark power that we had barely any information on. There was clearly more to this infestation of Necromorphs than Isaac could grasp. This was a claustrophobic horror game, filled with mystery and an obviously grander, more complex universe than we, as players during that first go, could comprehend. In 2008 we were graced with EA's first Dead Space title. I can't believe I'm about to say this, but.
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